I am in the process of consolidating these different narratives together into one coherent story, but to summarize from the slides:
Robots are far from the close hugging companions that sci-fi imagine them to be. One major limitation is the bodies that they are in are not well suited for the environment that we place them in.
Robots are not the only ones to have questions about this body-environment fit. Disability activists have campaigned for the built environment to better match their state of being. How can we use the lessons from disability activism to change how we design robot bodies?
From this, I imagine a pyramid. The base level is “bodies”, which questions how both robot bodies and human bodies interact with their environment. The next level is “materials”, where we recognize that materials drive the interface between a body and its environment. The final top level is “geometry”, which is my intervention. My key research approach is to design a material’s geometry for robotic functionality such as structure, actuation and perception. My vision is that by designing things on the geometric level, we can more clearly design a material’s mechanical properties and thus better govern how a given body will meet the world.
If we zoom in on the top “geometry” layer of the pyramid, we can see how my previous work fits into this structure. We can use auxetic geometry as an actuator (handed shearing auxetics and AuxBots), the fluidic innervation technique as a sensorization method, and then combine the two to make all-in-one robots.
Zooming out to the bodies level, we can now ask the questions
What bodies can we create?
How do these bodies interact with their environment?
Who are these bodies for?
These questions require not just improvements in the robotics sphere but also inclusion of techniques from design studies, disability studies and other social science / interdisciplinary fields. I include some speculative slides at the end of potential ways to answer these questions.